![]() ![]() He used the same analogy for director Rod Edge, whom he said was an incredible director with which to work. ![]() Sloyer used the analogy of Rockstar being like a good parent, one that offers consequences rather than restrictions. “I wouldn’t be surprised if some people choose to make some scandalous choices- but I don’t think we can sanitize those choices.” “So what done is given you these sandboxes to exercise your own choices,” Sloyer said. They can even close off options that would have been open to a player had they made the more socially conscious in-game choice, as nonplayable characters will act differently toward the player depending on their perceived morality. Ethically questionable choices might make a more difficult experience as a player becomes “Wanted” and a bounty is placed on their head. Those choices, of course, have consequences meant to reel in the player and align their moral compass to the play experience they wish to have. So when you’re in it, you’ve got choices within choices, options within options, maybe even more options than you have in our quote-unquote real lives.” “In that, they’ve created a living, breathing landscape. “Weirdly, in some ways, Rockstar is God,” Sloyer said. Sloyer talks about that anecdote in good humor, but it relates to another point the actor makes about Rockstar and the way it created a game which players can enjoy in whatever way they choose.
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