![]() 2 takes Becket on a journey from the outskirts of the city to the very heart of the explosion and, ultimately, to Alma herself. The culprit? Alma, a young girl freed from the clutches Armacham and equipped with phenomenal psychic powers. ![]() Beginning just before the climatic events of F.E.A.R., Becket’s mission is soon thrown into chaos when a massive explosion that rips through the city. Michael Becket, dispatched with the rest of Delta squad to investigate the goings on at Armacham Technology, a nefarious organisation bent on creating of an army of telepathically controlled Replicas. 2: Project Origin isn’t quite up to the challenge. Add the recently released Dead Space to the list of competition, along with the looming threat of Resident Evil 5 and you begin to appreciate what Monolith are up against. ![]() Call of Duty 4, Halo 3, Half-Life 2: Episode 2 and BioShock have raised the bar immeasurably since the Point Man first wandered down the corridors of the original. Four years is a long time in gaming and even longer time in the world of the first person shooter. Now, four years later, with the series finally back in the hands of the original developer, Monolith is tasked with creating the sequel that F.E.A.R. In the years that have passed, that good name has been eroded by a string of disappointing externally-produced expansions. was celebrated by critics and gamers alike for its unique blend of kinetic firefights and J-horror inspired chills.
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